Saturday 26 December 2009

The Storm God - The Rules So Far

'The Storm God' is a small narrative campaign. It's g 3 games in length. The campaign is for 4 players. The 3 games will be different scenarios and will be different from the standard Pitched Battle way of playing Warhammer.
The armies are heading north into the chaos wastes to hunt down and slay the legendary Shaggoth Aaracturious and to claim King Arnaldo's crown. Their motives may be for their own wealth, glory or power or maybe they're pure of heart and seek to do these things only to rid the world of a great evil and to regain a relic of the past.

Rules

Two big rules:
This is a story based campaign. That means words such as 'balance' and 'win' are now dirty words. The scenarios will hopefully help sort things out where there are problems but ultimately the main idea here is to have fun.

The campaign is character based and driven. The characters that people use will have to have their own name. (This also means no special characters of any sort). The name doesn't have to be anything fancy but this campaign is about these (anti) heroic personalities.

Army Rules:
Each player pics a 1000pt army with the following exceptions:
Only 250pts can be spent on characters.
Only 750 pts can be spent on the rest of the army. 2+ Core, 0-3 Special, 0-1 Rare.
No magic items are allowed. No runic items are allowed. Nothing that is bought from your magic items points allowance normally is allowed e.g. Virtues, Spites, Scavenge Pile etc.
No Daemonic Gifts, Gifts of Khaine, Vampiric Powers, Gifts of Chaos etc.
No Special characters
Marks of Chaos, Vows, Kindreds etc. are allowed.
Mounts are allowed. If they count as an additional Hero choice etc. then this rule still applies and the cost of the mount comes from the 250pt maximum allowance on characters. Please remember mounted characters require an alternate on foot model for one of the scenarios.

Campagin Rules:
(more to come on these)

I'm not going to insist on painted minis. However, I would love it if everyone could make the effort to have their characters painted at least. It's not essential though so don't feel that you have to...
Characters will gain experience as the campaign progresses.


I've already posted some fluff but this can be found following the links below if you missed it...
Introduction
Background for Scenario 1
Bretonnian Army Background

Thursday 24 December 2009

The Storm God - Bretonnian Army Background Fluff by James

This is some rather brilliant fluff written by James, the Bretonnian player in our campaign as a background to his force. There'll hopefully be lots more army fluff to add for the different players!

*


The masked face smiles insanely, he dances and spins, all the while a small doll on strings dancing with him. Behind him a banner or so you would imagine, looking more closesly, it seems...........twisted faces and limbs try to escape

Leofric Carrard awoke with a start, his heart beating what seemed uncountable times every second. This latest dream was more intense than ever, something or someone was sending him a message. The dreams had started weeks ago, and they had continued to gain intensity over the past few nights. Something inside Leofric caused his sense of honour to almost explode within his chest. This was unheard of, for a knight of the grail to feel this pull to anything, for he knew this feeling well.

He rose and started accross the courtyard toward the small, but well kept chapel of the Lady. Inside the candles were as always lit, and he approached the shrine at the end of the room. Kneeling he began thinking of the time this feeling had nagged at him before. He had been a young knight, willing to prove himself on any battle ground his leige had ordered, for years he had fought the invaders to fair Breton, and for years he had been a shining example to younger knights of what they should aspire to be. That time was when he felt the calling and had the first vision -

Twisted faces and limbs trying to escape...

- from the Lady herself. He had set upon his quest into Mousillon and had never returned. For although in this dead land the Lady had allowed him to drink from the grail after his great deed, he had seen forever the suffering and pain of the land and had decided to stay, taking in knights with no parentage that still wanted to fight the horrors of the world. As a knight of the grail, he should no longer feel the pull of the quest though, and yet this is what he felt now. A longing in his heart to sally forth and do some great deed.

Leofric knew his own heart, and knew it was untouched by the madness of chaos, and knew it should always be so. These visions were just that, visions sent to send him on to some great deed, sent to him by the Lady herself. He turned and walked forth into the daylight, he would not go alone, for as brave as he was, no fool was Leofric, and knew he would need a small force with him to complete his journey. He set about going to a small number of knights and peasantry to -

The puppet dances, it's master laughing hideously

- ready them for the journey, which surely must start by sea, and take them to lands far north, if he was any judge of the surroundings in his dreams.

It took him but a day to ready his men, for those spoken too by him knew of the resolve this man carried. He was careful to leave enough to protect the local lands while he was away, should in fact he ever return. They rode to the cursed city of Mousillon which had a harbour of sorts, here taking a boat sent by the Duchy of Bordeleaux, for that land owed Leofric many a favour these days. Many days did they sail, the seas remaining calm for them as if the Lady herself travelled with them. Landing far from their destination they rode for many days too, a star not seen by any but Leofric guiding them on their way.

Other armies were in the area travelling on a similar route. Leofric did send messengers to these forces under the flag of parley. Some messengers returned, some did not. Of those who returned, the message was clear, the generals had no time to talk. Leofric cursed their foolishness, for as a combined force surely together they could have drivven this evil away more easily, but then Leofric had a realisation. Those fools were not here to vanquish the evil, they were here for some other reason, and knowing well the hearts of men he could draw but one conclusion: greed. Something here had power enough to bring with it forces from all over the old world, and if that was the case then Leofric must stop them too, for nothing good could come from the wastes which now filled the horizon.

Entering the wastes a terrible feeling of emptiness poured into Leofrics heart, and he realised the lady would travel with them no more, he still felt her blessing upon him, and yet it was like someone had been riding by his side all this way and that person was now gone. He and his men would be alone, but they would stop this evil and they would make sure whatever corruption drew in the other armies would be destroyed, even if that meant the destruction of the other forces travelling in his wake. On the horizon a figure was hurrying forward, alone in the wastes, Leofric broke his horse to a galllop, he would question this figure and find if he knew anything of the evil within this land...

The puppet stops it's dance, the masked face looks up: "Master, they have arrived"

*

Monday 21 December 2009

The Storm God - Aaracturious

In between painting I've also been working on my other beast...





I was feeling daring with him! I filed down most of the original Shaggoth face and then cut the Defiler face to a more suitable shape. Sculpted the hair to make the transition from the helmet to the rest of the mini seem less drastic. What do you think? I'm far from a scholar of the greenstuff arts but does it look passable so far?
Still got lots to do on him yet!

Sunday 20 December 2009

Beastman Foe-render

So, I warned you they'd start making an appearance soon...
I've done an early mock-up of the Foe-render I'm going to be painting for the next competition at my gaming club. The subject is unit champions.







Still got a lot of work to do. I'm going to try sculpting some long hair for him and obviously there'll be plenty of gap filling to do whilst I'm at it. Really love these minis and am glad to be redoing my Beastmen. I think the pose looks quite epic for a unit champion and he'll be a fun mini to paint too.

The Storm God

Rumpolt Staudinger is a man of extraordinary long life. He was already in the winter of his life when his path crossed with that of a mortal follower of the chaos gods. That man was known by the name Elazar The Glorified. The Daemon Prince was still a mortal man when he led a small warband to the Hospice for the Insane at Sensfeld. What had drawn him from the north to that place nobody will ever know. He and his followers stormed the Hospice and took great delight in slaughtering the many patients there. The good Sisters of Shallya who ran the hospice were bound in chains and led into the courtyard of the abbey that had become the Hospice. One patient alone was spared from the slaughter. Rumpolt Staudinger. Elazar marched the elderly man into the courtyard and let him witness the heinous act that followed. The Sisters of Shallya were crucified, foul runes daubed on their flesh, their souls offered as gifts to Slaanesh. It was that unholy act that earnt Elazar the ultimate favour of the Serpent God. Rumpolt Staudinger witnessed Elazar's ascension into immortality. Elazar has kept Rumpolt alive through countless lives of men since then. The man is drawn to the great and terrible acts carried out by the Daemon and his followers, cursed to witness them all. To the Cult of Elazar that has sprung up in the wake of his tales he is a prophet, a mouthpiece of their idol.
To Elazar, Rumpolt is a toy, an oddity, a pet. Elazar protects and prolongs the life of the wretched old man but only so that he can have the pleasure of tormenting him, himself. Forcing him to witness and record the fell deeds done in his name. But that doesn't mean Rumpolt isn't important to Elazar. The daemon is the embodiement of the selfish vanity and ambition in man. Rumpolt catalogues the daemon's glories and in his maddened state shares them with the world. There are some who listen and find themselves drawn to the worship of the daemon and Elazar's power grows within the Realm of Chaos. His own mad ambitions slowly being realised...


*

Rumpolt journeyed north. He knew his steps would be dogged by the Witch Hunters but he knew that there was nothing they could do to him that would match the eternity of torment he’d be subjected to if he failed his daemon master. Along the journey there were those that helped him, they offered food and shelter from his pursuers. He preached his warning to any who passed him but they though him mad for the most part. Mad he might possibly be, but he knew the truth. Soon the forest roads gave way to open plains. Fevered dreams haunted Rumpolt’s nights so he gave up trying to sleep and continued walking in the darkness. He knew he had to bear witness to the Storm God’s reawakening. It was both his privilege and his curse.
As he journeyed ever northwards the landscape became barren and featureless. He knew he drew near to the wastes. To an observer he might have looked like a lost old man but despite there being no landmarks and having never seen his path before, Rumpolt knew exactly how to get to where he needed to be. His journey was halted though. In the distance he heard a shout go up, and then others followed suit. They’d finally caught up with him. He was too old and weak to put up any fight now. He tightened his grip on the stick he walked with. He whispered a plea to the daemon and stood silently, ready to face the wrath of his pursuers…

*

That brings the fluff up to the point the where the first scenario will start. Rumpolt alone, amongst mortals at least, knows the path through the wastes to where the Storm God slumbers. Obviously, this makes him exceptionally valuable (alive!) to anybody who seeks Aaracturious and Arnaldo's fabled crown. So at the point we'll kick off the armies have spotted his silhouette in the distance as dark clouds start to fill the sky.

Friday 18 December 2009

The Storm God - A Mini Narrative Campaign

Most enlightened Sir,

I write with grave and worrying news. The heretic Rumpolt Staudinger has somehow escaped his imprisonment. His trial was still ongoing and upon a routine inspection his jailors found his cell to be empty and the only evidence that it had ever been occupied was this scrawled warning on the wall.

‘A storm approaches. The heavens will be ripped asunder and the thunderous racket will awaken the slumbering Storm God. Dread Sharunock, Aarakturious. Glorious Elazar rouses his immortal servant for the war to come. Fear the storm!’

The man's insane rambling never seem to cease... I have dispatched riders as news reached me today that he has been sighted journeying north, sharing his mad prophecy with all who will listen. I pray that Sigmar will guide my men in recapturing the so-called Prophet of Elazar! Then I shall turn my attention to the distressing question of how a man as old and weak as Staudinger was able to escape...

Yours,
Aldebrandt Veit
Witch Hunter Captain


*


Krakanrok The Black made a bargain with the Chaos Gods to buy his race's immortality, in exchange they offered their eternal servitude to their Gods' armies. Aarakturious, kin of Krakanrok and his children was present that fell day and played his own part in the outcome. Aarakturious has long since returned to his slumber, rousing occassionally after the most destructive of storms, ready to make war at the dark gods' calling.
The name of Aarakturious appears in the histories of the old world on numerous occasions over the centuries. The most well-known mention though is in the legend of King Arnaldo…
Arnaldo was a Tilean who like so many sought a new life in the Border Princes. Of relatively high birth and upbringing he quickly rose to prominence in the colonies there. In the aftermath of a particularly brutal raid by Norscan pirates Arnaldo was made King of the budding port city of Gaderloc, on the Black Gulf. Whilst the legends all differ on its source, they all agree that the crown set upon his head was made from the purest gold and decorated with the most prized gems and also that it was magical in nature. Arnaldo went from a gifted young thinking man to a wise and powerful king. Indeed when the Norscan Hamund Gorebeard returned the next spring to raid the port Arnaldo met him in combat and bested him. Soon after, Arnaldo led an expedition north into the wastes. The stories say he wanted to subject the Norscans to their own devilry but the truth is unknown now. Whilst in the bitter lands of the north Arnaldo and his force had the misfortune of encountering the ancient Shaggoth, Aarakturious. Arnaldo was slain by the titanic beast and most of his army too. Those that returned told tales of the crown and the beast that had slain its wearer. They told of how the Shaggoth had taken the crown and wore it on his belt as a trophy.

Spies and informants whisper of Rumpolt's insane prophecies. Most write his words off as madness. But amongst some, the fires of ambition are stoked. The legend of King Arnaldo speaks of the value of his crown. Slaying the beast Aaracturious would be a deed to match the greatest heroes of legend. The wealth and power such things could bring a man are too hard to ignore...


*


This is the intro fluff for the narrative campaign I'm running in the new year at my gaming club. More on this soon...

Tuesday 8 December 2009

Updated Fluff & WIP Chariot

Well there's not a massive update today. I have lots of painting to do but I thought I'd show a quick pic of something I put together the other day.








Now you may recognise that this is my long standing WIP chariot given a new lease of WIP life! I decided that with Luken The Sixth Born already planned in my head I wanted to differentiate the unit chariots from the character chariots a bit more and with the fluff I've already written the Marauder Chariot fits so much better!
For xmas there's supposed to be a chariot race at my gaming group so I'm trying to decide whether to enter this one or to slightly fast track getting Luken's chariot built. Decisions, decisions.
I've made a slight update to the first Devotees post on this blog now. Mostly it's just to tidy things up but I've also put some new fluff there. I'll post it here as well so people get to see it without having to hunt all over the blog for it!


*

“Rejoice,” he told me, “for I am Elazar.” For his fell deed Slaanesh gave the gift of immortality. He was elevated to Daemonhood and I stood in awe for I had witnessed the birth of the death of man. He rose into the sky on feathered wings, radiant, more glorious than the sun, it’s light paling in the Daemon’s aura. His harmonious voice filled the skies as he spoke to me then. My heartbeat froze, desperate not to besmirch the wondrous sound with its crude thudding.
“I am temptation, I am vanity. I am the voice that says yes when all other say no. I am the dark ambition that broods at the core of every man. I am your salvation and I am your doom. Love me or fear me, it matters not, you will be my slave.”


The mad writings of Rumpolt Staudinger who impossibly claims to have been present at the massacre at the Hospice for the Insane at Sensfeld. Staudinger’s insanity is matched only by his heresy. May this document provide further proof against him in his ongoing trial and may Sigmar’s righteous fires free him from his ravings!
- Witch Hunter Aldebrandt Veit

*

Elazar The Glorified is a Daemon Prince of Slaanesh. Such is his standing in the eyes of Slaanesh and indeed his arrogance that he is worshipped by many as a god in his own right. In the far north the Diatchi worship him in part as a proxy for Slaanesh but in part as a separate deity. The Diatchi are a collection of tribes of predominantly Kurgan stock, the tribes exist in a state of war with eachother but at times a High Zar is able to bring the lower Zar's of the tribes into line and lead them to war all the while the Daemon Prince watches over his Glorious Host...
The followers of Elazar are not confined to just the northern tribes. In the darkest depths of the forests of the Old World an ascending Beastlord is starting to gather the rival herds in the name of the Daemon.
And worse still in the heart of the Empire's cities the Cult of Elazar continues to attract more followers.

*

There's a lot more to come on this and a lot more detail to go into for a lot of things mentioned above so take note!

I was going to post a battle report for the huge 7000pt vs. Skaven battle. However, we only got to my opponents turn 3 before we had to start packing up. It was advantage Skaven at the time but I hadn't had my 3rd turn yet and I had a few rather juicy charges lined up including Harkaitz and a unit of Knights had managed to close in on a stranded Thanquol and then would have been able to turn into the flank of the Skaven army We're going to redo the battle when we have less of a restriction on time and then I'll be sure to post a battle report worthy of a 7000pt game!

Friday 4 December 2009

Painting Competition & Warhammer Doubles Tournament

Painting Competition

There were 3 Categories for this:
Warhammer 40,000
Warhammer Fantasy
Youngbloods

The WFB and 40k categories required you to paint either vehicle, war-machines monstrous creature or a mounted character. The Youngbloods had to paint a single mini. Pictures courtesy of Patch.

40k

Winner - Malzeth



Runners Up

Slackman


One


Buzz


Fantasy

Winner - Elazar



Runners Up

Patch


Kevin


Andrew


Skippy


Youngbloods

Winner - Jack



Lots of great looking minis in the end. There were more than these but this is all the pictures I've been able to pinch so far, if I get any more I'll add them up. Was really proud of my son Jack for winning the youngbloods. He did great for his first properly painted mini too!

Fantasy Doubles Tournament

Going to do 10 points on this.

First game vs. Bretonnians - Massacre Against

  1. Steam Tank! Didn't really have a great deal in our army that could deal with the steam tank. Luckily for us it was largely ineffective. It turned out that my two units of Warhounds kept it tied in combat for 3 or 4 turns. Still not sure how they both passed their terror tests when they were miles away from the army general. Would have loved to have had my Dragon Ogres to charge at this thing.
  2. Orcs and Goblins are unreliable! I know that's not news but it's a recurring theme on these points. Our overall army strategy was faulted on this point. It relied on Jack's O&Gs being the main line of the army and keeping things busy so my cavalry could cause problems on the flainks. Sadly squabbling results etc meant that the battleline became very staggered and the Bretonnian and Empire cavalry were able to deal with the infantry units one at a time with a few combined charges.
  3. A unit of Pegasus Knights kept the Chaos Knights marchblocked for the first part of the game. I sent the Marauder Horsemen to make use of their throwing axes against them so that I could continue with my plan of sending the knights up the steam tank's flank. However I really should I have just charged Endika in to combat. He could have pinned them in place for the Horsemen to charge the next turn if they were needed. In the end my Chaos Knights got blocked off by the Warhounds who I hadn't expected to pass their terror tests so went after the Pegasus Knights and wiped them out.
  4. The Chaos Knights once they got into combat were as expected very effective. The were able to break the Empire Knights (which re-captured the Goblins standards!) and with the Rapturous Standard they were able to get Insane Courage a few times against the static res. heavy unit of Bretonnian Knights that charged their flank.
  5. The Fanatics caused the death of 1 Empire Knight in this game.
Second game vs Ogres and Khorne Daemons - Massacre Against

  1. Again the Orcs and Goblins when relied upon couldn't hold their lines and so were able to be picked off although not quite as easily as the cavalry army had previously. My Chaos Cavalry managed to go up the flank so they could get behind the opponents army but when the Orcs and Goblins were beaten quite early the enemy were able to turn to face the Knights before they were able to do anything and the Knights were charged by a unit of Bulls. The Knights quickly dispatched the Ogres but after this they had to be very cautious about the fights they picked.
  2. A unit of 50 Bloodletters including Skulltaker spent most of the game out of combat for our opponents. The turn they were in combat they broke the Orcs after killing the Big Boss. Without anything to help against these I didn't dare charge Endika and the Marauder Horsemen into these without and so spent the game harrassing them with throwing axes and blood curdling roar but didn't really cause much of an impact against those pesky ward saves. Took a rank or two off but with a unit that big it didn't matter a great deal!
  3. The Leadbelchers decimated the Forest Goblin unit and the other two Goblin units panicked at different points of the game and ran away. The only thing Goblins can be trusted to do is flee. This meant the Ogres and the big infantry block were able to turn and face my Chaos Knights. This stopped the Knights from having any juicy charge targets and I also have to admit to being far too over cautious by this point. Really I should have just taken a risk with both cavalry units as the game was lost anyway.
  4. The Fanatics killed 1 Bloodletter in this game. They really did nothing to help in either game and my son has a real ability to throw doubles for them!
  5. Both games were good fun despite the rather awful results. In the end we finished second from bottom. It seems to be my tournament finishing position of choice at the minute! Learnt a lot from the games though and will certainly rethink the armies a lot if there's another doubles tournament!

Tuesday 1 December 2009

The Glorious Host, The Future, Decisions and Plans...

I did a quick and as a result quite poor pic of the bits of the army that I'm happy with at the minute (the marauder horsemen need some more shading on their armour and bases need the rims done on quite a few things).



My army looks like an all cavalry force with the exception of poor Vela the footslogger and the Hellcannon. My army is actually quite infantry heavy though. It might not be as competitive to do so but to me cavalry should be the elites in an army and so shouldn't ever outnumber the infantry regiments. So that gives a clue about what my current priority is now!

Also I'm debating over the Chaos Steeds..



This is a reminder of how they look currently but I'm tempted to repaint the horses to look like Gentza:



Need to decide by the time I get to painting the next regiment of Chaos Knights. Does anybody have any thoughts on this?

As for my plan of action. Still taking part in the Tale of Fantasy Painters so that directs a lot of how I plan my painting out for the minute. But my rough plan is currently.

December: Chaos Warriors w/ Additional Hand Weapons
January: Chaos Marauders w/ Hand Weapons and Shields
February: Chaos Sorcerer (Isidro Devante) + Warhounds
March: Warshrine
April: Chaos Warriors w/ Halberds
May: Chaos Knights
June: Marauder Horsemen
July: Exalted Hero on Chariot (Luken The Sixth Born)
August: Hellcannon

This way I'll have started the Tale on a Hellcannon and will finish on one. Also by August I should have the motivation to paint that second Hellcannon! Through this month and next I'm going to be painting the Mordheim Warband as well, they'll be easier to do alongside the Warriors and Marauders as a lot of the painting being done on them can be applied to the Mordheim gang also. They'll make up for my used joker easily enough too!

Of course this plan is very rough and completely overlooks the fact that there's christmas to come yet which may well completely change the direction of some of these plans and also in February there's the new Beastmen. You can be certain that they will start to make an appearance on here soon and I'll have to do some tidying around this blog. In particular in regards to the fluff etc. Would like it to all tally up. Everything will fall under the heading The Devotees of Elazar but there will be a clear split within that between The Glorious Host, my Warriors of Chaos, and the forthcoming Beastmen who I'm going to reveal nothing about yet!

Anyway, so the next things you'll be seeing on here are my Warriors with additional hand weapons. Will start posting WIP shots soon but my priority this week is to finish building a few of the minis for later in the Tale as I have my 7000pt game vs. Skaven on Sunday and they will be greatly needed!

Monday 30 November 2009

Harkaitz - The Herald of Elazar, Bearer of the Glorious Standard

The stories of Harkaitz, amongst the tribes, are many but in truth very little is known of The Herald of Elazar. He has fought alongside the Daemon Prince’s armies as far back as any mortal memory goes and he has witnessed the rise and fall of a great many champions. Legend has it that Harkaitz is the last surviving member of Elazar’s warband from before his ascension, and that is why he has the honour of carrying the Daemon’s banner. This would make Harkaitz centuries old but within the Realm of Chaos such things are possible. Whatever the truth of things his presence in an army is an omen of a great battle to come. Elazar does not send his banner bearer lightly.
The Glorious Standard that Harkaitz carries acts as a vacuum for the souls of those that fall in battle against Elazar’s armies. Dragged into the Realm of Chaos these souls are subjected to endless tortures for Elazar’s pleasure. The wails and screams of the trapped souls can be heard emanating from the banner in a cacophony of suffering. More disturbing still, faces press against the mortal realm from within the banner. They plead for their freedom before they are dragged back by the daemonic minions for more tortures. The sight of one’s fallen comrades begging for deliverance from the next plane is enough to unman many a foe and the mere presence of the banner has turned the tide of many a battle, the resolve of the enemy crumbling the face of such terror.
After the battle Harkaitz can be seen riding back into the chaos wastes to return to his Prince’s side. His name drifting back into legend until the next time he marches to war.
The Daemonic Steed that bears Harkaitz to war is the subject of a great many legends itself. This terrible beast has been named as Gentza by the tribesmen that worship the Daemon Prince. Gentza was the cruel steed gifted to the then mortal Elazar by Slaanesh and Harkaitz’s steed matches all the descriptions in the tribes’ oldest tales. However, Gentza is said to have sired many offspring and these spawn of the daemon mount are given as gifts to those warriors who earn Elazar’s favour. Some of them wholly Daemonic, others an impure mix of horse and daemon.
*

The Glorious Standard (counts as Banner of the Gods).
Unnerving foes and inspiring acts of devotion from Elazar's servants, the banner is a thing of pure chaos. Anguished howls of the fallen echo across the battlefield and promise the ruin of all who oppose the Glorious Host...
The presence of The Glorious Standard has such an effect on the combatants of a battle that the bearer causes Terror. Also, all friendly units within 6” of the banner become Stubborn.















Sunday 29 November 2009

Harkaitz - The Herald of Elazar, Bearer of The Glorious Standard (A Sneak Peek)



More (and much better) pics will be posted Monday but was so pleased to finally be done that I had to post a photo!

Saturday 28 November 2009

1500pts Doubles Tournament

It's the WFB Doubles Tournament tomorrow at my gaming club. Had to submit our lists yesterday so I thought I'd post mine and my son's up.

My son's Orcs & Goblins:

20 Orc Boyz
Shields
Full Command
150 pts

20 Goblins
Short Bows
Full Command
100pts

20 Night Goblins
Spears
Full Command
3 Fanatics
175pts

10 Forest Goblin Spider Riders
Short Bows
Full Command
170pts

Night Goblin Shaman
2 x Dispel Scroll
100pts

Orc Big Boss
Additional Choppa
Light Armour
Shield
78pts

Total: 773pts

The Devotees of Elazar:

5 Marauder Horsemen
Mark of Slaanesh
Flails
Throwing Axes
Light Armour
Musician
106pts

6 Chaos Knights
Mark of Slaanesh
Musician & Standard Bearer
Rapturous Standard
300pts

Endika Fleshtearer
Exalted Hero
Mark of Slaanesh
Flail
Shield
Steed of Slaanesh
Blood Curdling Roar
Collar of Khorne
Favour of the Gods
199pts

10 Warhounds
60pts

10 Warhounds
60pts

Total: 725pts

Army Total: 1498pts

The Orc Big Boss is going to be the army general as he'll be staying with the infantry and it'll be the Goblins that will require his leadership most. Endika will meanwhile be busy harrassing the enemy army's flanks and aiming his flail at their characters' heads. The Steed of Slaanesh makes him very good at hit and run tactics so he'll be alternating between helping the Marauder Horsemen along or the Knights depending on what we're against. Maybe even the Warhounds seeing as he'll make the unit cause fear...
My son's army was restricted by the models he has so far but it makes a nice infantry core to the army and adds a little bit of cavalry to the mix. My army was restricted most by the points allowance. It was always going to be small and seeing as my son had infantry pretty well covered that left the obvious choice of all cavalry so it had to be Endika Fleshtearer's army!

Friday 27 November 2009

Gentza - The Herald's Steed



The next update will be more substantial than this. However, I might hold onto images of it until after the painting competition now...

It's also the WFB Doubles Tournament at my gaming club the same day as the painting competition. Trying to finalise a 750pt Warriors of Chaos force to go alongside my son's Orcs and Goblins. Really is hard to do anything substantial with so few points and such costy troops! Wish us luck!

Chronicles of the Enslaver

*

Ximun held the blade in the flames until it glowed hot then dug it into the flesh of Argider’s chest. The Zar whispered a prayer to his patron as the shaman proceeded to cut angry runes into his skin. The pain was intense and the smell of charred flesh assailed the senses but upon finishing his prayer Argider met it all with a grim smile. The Zar and his tribesmen had been caught by surprise as they’d been exploring the city ruins. The zealots of the Witch Hunters who had assailed them on their way into the city had descended on them once again. The tribesmen had been separated at the time and Argider himself had fallen in the melee that followed. Overwhelmed by the weight of numbers against him Argider had been battered to the ground. Fortunately the southmen had been over eager and pressed on before checking to see if the tribal lord still drew breath. Argider had been unmarked by the encounter but his fury with himself had yet to subside.
Argider had demanded that his shaman carry out the ritual. In part so that the scars would remind him of his own failure but more as an act of penance and to show his patron Elazar that he was worthy of his favour and could not only weather this pain but indeed revel in it.
Upon finishing applying the burning scars to his Zar the shaman had fetched the narcotic laced ink he’d mixed earlier and emptied the bucket over his chieftain. Argider let out a scream born of pain and ecstasy as the ink seeped into the raw flesh of the cut runes. Purple ink sprayed from the Zar as he raised his arms to the heavens and the droplets that flew into the flames ignited in a pinkish glow.
“Glorious Elazar!” Argider roared. “I bear the scars for my failure in your service. I swear upon my soul I shall not fail you again!”
The tribesmen had gathered around to watch the ritual and had sat in silent awe of the Zar’s resilience. Argider looked down at them with demented eyes.
“Drink!” he screamed. “Tomorrow we will take our enemies’ hearts as penance for their cowardice! And their tongues we’ll nail up as an offering to our Lord!”

*

More on this at a later point...

Monday 23 November 2009

Gentza - The Herald's Steed

Slowly getting there now...



Sunday 22 November 2009

Gentza - The Herald's Steed

A little more progress. Still very WIP but getting the barding done on the mount now.



Friday 20 November 2009

Gentza - The Herald's Steed

So, here's a quick WIP shot of the Daemonic Mount. It's not much yet but gives you an idea of where I'm going with it:



I wanted to stick to the army colour scheme but do something a little different to the norm with it. So I decided to use the same scheme as I have/will do on Be'Lakor should I ever get round to painting/finishing him. It's particularly interesting because by the time christmas has passed you'll start seeing my Beastmen appear on here and their colour scheme is going to be very similar to this... I really enjoyed painting the steed like this and the mad part of me is tempted to go back and make the steeds my Knights are riding like this but then the lazy (and/or sane) part is saying 'they're ok, there's so much more that needs your attention.'
I've started using a wet palette for my painting and I've found it makes a HUGE difference. Really would recommend it to everyone.
Anyway please comment! Helps keep me motivated and it's always helpful to get any mistakes pointed out at this stage instead of when I think I'm done!

Wednesday 18 November 2009

What's Fluff Got To Do With It?

As found on The Trading Post

I reckon that the majority of Fantasy players have a theme or background for their army. I think only the real hardcore tourney players might be excluded from this. We all theme our armies to some degree, it might not be a conscious effort but we may just put in units the we like the look or background of even though they’re not necessarily the most superior battlefield option.

Others may take this to the next step. We might consciously limit our army choices to help build a theme or background to our force. This might mean playing a mono-god Chaos army, a Khainite Dark Elf force, a Savage Orc horde or selecting troops for a provincial Empire army. Of course the added hobby bonuses really start to kick in at this point. Conversions start to present themselves as you change minis to better fit your theme or if you’re especially creative you might go all out and scratch build them! On the painting side, things can become interesting; an army theme gives you a great starting point for coming up with a unified colour scheme. Once you start playing games with your themed army you’ll have lots of fun. Your victories are dedicated to the glory of Slaanesh or to defend the city of Middenheim etc. this really adds to the background story going on in your head if nowhere else!

The next step along the fluffy-brick-road is an actual background story. This doesn’t necessarily have to be written down but you might have an idea in your head. This could be anything from; “The army is a band of mercenaries under the rogue general Rutger Koppenweld.” Or it could be anything up to a full blown story explaining Koppenweld’s deeds that have lead to him being the leader of a grizzled mercenary army. How his former home was sacked by roving Green skin hordes and his desire to exact his vengeance. Now this is the sort of stuff that I personally love. My Warriors of Chaos army now has quite an extensive back story and I’ve added to it with my minis, especially characters as they are the real heroes and villains of the Warhammer world. Inspiring men to great or terrible deeds or crushing their enemies with sorcerous powers. Characters provide a really rich opportunity to theme your army and enhance your gaming and hobby experience. A battle becomes so much more meaningful as you witness Rutger Koppenweld leading a cavalry charge into the heart of an Orc horde, screaming an anger-fuelled war-cry and slaughtering his sworn foes mercilessly. Equally entertaining is watching him get knocked from his horse by the cunning of the malicious Night Goblins and their Warboss’ rather ‘tricksy’ magic weapon! When you next add a character to your army make sure to come up with a name for him. If you’re feeling more daring, create a back story for him. It’ll make building the mini even more fun and you can try to convert something that really captures the characteristics your back story highlighted.

I’m going to leave the subject of characters there as I plan on going into more depth on this another time. The army theme subject though leads nicely into all sorts of other topics; campaigns, conversions, painting, fluff and army composition to name a few. If you have something to say on any of these get writing!

Tuesday 17 November 2009

The Devotees of Elazar - The Glorious Host Goes To War

I'm absolutely loving putting together a 7000pt army list for my battle against the Skaven in just over a fortnight. I'm going to show you the army list now. It might give a few bits away about some of my upcoming projects but it's great fitting in all the characters I've created in my head and I have minis for and being able to field them in the way that I want them! The list isn't massively competitive but to be honest I'm more interested in the spectacle of a battle this huge than worrying too much about whether I will win!

Amador The Chosen of Elazar
Chaos Lord
Mark of Slaanesh
Daemonic Mount
Helm of Elazar
(Rending Sword
Crimson Armour of Dargan
Collar of Khorne
Favour of the Gods)
Shield

Elazar The Glorified
Daemon Prince
Level 4 Wizard
Mark of Slaanesh
Diabolic Splendour
Fury of the Blood God
Stream of Corruption

Aaracturious The Betrayer
(counts as Kholek Suneater)

Isidro Devante
Sorcerer Lord
Level 4 Wizard
Mark of Slaanesh
Rod of Torment
Power Familiar
Dispel Scroll
Biting Blade

Gaizka The Warped
Sorcerer Lord
Level 4 Wizard
Book of Secrets
Spell Familiar
Black Tongue

Ximun
Sorcerer Lord
Level 4 Wizard
Armour of Damnation
Dispel Scroll
Dispel Scroll

Vela The Performer
(You should know this guy by now!)
Sorcerer
Level 2 Wizard
Mark of Slaanesh
The Marionette
(Infernal Puppet
Bronze Armour of Zhrakk
Conjoined Homunculus)

Harkaitz The Herald of Elazar
Exalted Hero
Battle Standard Bearer
Mark of Slaanesh
Flail
Shield
Daemonic Mount
The Glorious Standard
(Banner of the Gods)

Endika Fleshtearer
Exalted Hero
Mark of Slaanesh
Flail
Shield
Steed of Slaanesh
Armour of Morrslieb
Blade Thrower
(Bloodcurdling Roar)

10 Chaos Warriors
Mark of Slaanesh
Full Command
Rapturous Standard
Additional Hand Weapons
Shields

12 Chaos Warriors
Mark of Slaanesh
Full Command
Banner of Wrath
Halberds
Shields

11 Chaos Warriors
Mark of Slaanesh
Full Command
Great Weapons
Shields

15 Marauders
Mark of Slaanesh
Full Command
Great Weapons
Light Armour
Shields

20 Marauders
Mark of Slaanesh
Full Command
Light Armour
Shields

3 x 5 Marauder Horsemen
Mark of Slaanesh
Musician
Flails
Throwing Axes
Light Armour

6 Chaos Knights
Mark of Slaanesh
Standard Bearer
Musician
Banner of Rage
Lances

6 Chaos Knights
Mark of Slaanesh
Standard Bearer
Musician
Blasted Standard

2 x 3 Dragon Ogres
Great Weapons

3 x Hellcannons

4 x 5 Warhounds

Now this comes in a 6565 pts (sadly not 6666pts, that would have been so Slaaneshily brilliant!). I'm unsure what to do with the remaining points. Any suggestions? I have plenty of options as I can borrow the minis I need. This is 133 models. Churning out a whopping 22 Power Dice (+2 bound spells) and 11 Dispel Dice (+3 Dispel Scrolls).
Aaracturious and his Dragon Ogres will have primary duties of dealing with the abundance of Doomwheels that will be hurtling towards my army. Their immunity to lightning spells will make them very useful in this roll and their high strengths will hopefully make fairly quick work of the evil contraptions. Aaracturious can then focus his shooting attacks on the prime targets for such things such as Plague Furnaces to help the rest of the troops out with the abundance of unbreakable plague monks they're expecting to meet in combat! Not sure how magic heavy the Skaven army will be but it will be hard pushed to counter everything the chaos army will be throwing out and I will have plenty of leadership destroying spells and also plenty of panic, fear and terror causing units to force as many of these checks as possible. My troops are going to be heavily out numbered so the fast cavalry and the Knights are going to be really essential for trying to get round the flanks of the Skaven force and hopefully I can then roll them up! Sounds so simple typed out.

Saturday 14 November 2009

Something Stirring In The Woods, Plus Other Blogginess

I have to say, I'm finding myself getting quite excited at the prospect of raising a new Beast Herd. I've started planning out purchases and even started cooking up army fluff!
Truly now, the Empire is doomed, even as The Glorious Host threatens its northern borders an evil stirs from the woods within...

Kuffeh (of Grumpy Stunty fame) has started a new blog. The Trading Post. The idea is that The Trading Post will be a hub for Warhammer Fantasy Battles blogs. I think that Fantasy is a little under-represented in the blogosphere and hopefully The Trading Post can go some way to counter this. Head over and take a look, make sure if you have a Fantasy blog you let Kuffeh know about it so it can be added to the blog roll! The Trading Post also plans on covering Blood Bowl and Mordheim.

My hobby time has been under siege this last week. I've become slightly hooked to Blood Bowl on my son's Nintendo DS. It's lots of great fun and I've played quite a few games now with Elazar's Glories (Chaos team obviously!). My Minotaur is driving me mental with his constant failed Wild Animal rolls though! Would love to see what it's like on the PC as the DS version has I'm guessing slightly simplified options over the PC one (although seems to me to be a faithful recreation of the board game). Just got to teach my son to play it now and then Elazar's Glories can have some Goblin bashing fun!

I'm probably not going to get much done on my minis this weekend but middle of next week I'll hopefully have an update for you! Fantasy players get yourself over to the Trading Post now!

Thursday 12 November 2009

Battle Standard Bearer WIP Mock-Up

Did a mock-up of the finished Battle Standard Bearer model. Lots of pinning, and gluing done but even more greenstuff and fixing of things to go!











As you can see, still lots of work to do around the arm holding the banner. Getting rid of the tentacle was a nightmare and now I have to build up again now, I'm thinking I'll put a small Marauder round shield on the arm as well. Please let me know what you think! Any suggestions etc. will be greatly received and now is the best possible time to make them so I can fix things!

Wednesday 11 November 2009

The Devotees of Elazar - More BSB Work

Finished all the pre-painting work on the Daemonic Mount (apart from drilling some holes into the legs so that it attaches to the base well)





I added an hourglass and a key to two of the chains. The other two are the standard for a chaos warrior/skull collecting enthusiast. I really like the idea of an hourglass and a key, they're two very mysterious items that add a bit of depth to the character of the mini. Well I think so and hope that I'm not alone in that!

Also I've redone the banner. I tried doing press-molds but made a bit of a meal of the ones with faces so just went ahead with chopping up faces. Doing some more press molds for something else soon so will post some more on that at another point.



It might not be clear but the shape at the top is the eyeline from a giant, I'll be greenstuffing the rest of the lines for a Daemonic face there, and the hand towards the bottom of the standard will be shovelling the faces towards it (will try and go for a nice fanged, open mouth). Got lots of greenstuff to add to this yet but will post more pics when it's further along.

Tuesday 10 November 2009

The Devotees To-Do List

I have a 7000pt battle against my mate's Skaven in a fortnight. Obviously this is going to be a mammoth battle with a hell of a lot of Chaos Warriors charging across the table (not to mention the obscene amounts of Skaven there are going to be!). So I was sitting working out what I had and what I would need to borrow to make my army up to 7000pts and then started doing a to do list in three categories.

To Build:
2 x Warshrines
Exalted Hero on Chariot
20 Marauders (less than this now as I have used some for the Mordheim warband)
5 Marauder Horsemen
Manticore
Chaos Lord - Amador
Battle Standard Bearer
Hellcannon
2 x Sorcerers (possibly 3rd as I have enough bits for a possible 3rd)
Shaggoth - Aaracturious
or Chaos Dragon ridden by Zorion The Resplendent

I plan on buying a second Carnosaur. I currently have 1 Carnosaur and 2 heads. I intend to build a Shaggoth (Aaracturious, the ancient Shaggoth who sold his soul to Slaanesh when his brother Shaggoths swore not to relinquish their souls and whose children are the Dragon Ogres in my army) and a Chaos Dragon (I plan on this one being a two-headed version of the one in the back of the Bretonnian army book). I plan on starting one soon and leaving the other until a later date. Just can't decide which I'd like to do most. I think I'm veering towards the Shaggoth because it might see more use in my army than a Dragon but both conversions really appeal to me.

To Paint:
12 Warriors w/Halberds
10 Warriors w/ Additional Hand Weapons
Mordheim Warband
Sorcerer - Isidro Devante
6 Chaos Knights with Lances
10 Warhounds
Giant
Be'Lakor
Movement Trays
Familiars/Tokens

A lot of these still need a little green stuff work and some of these are half painted (such as Be'Lakor!). I also want to do some new movement trays for the army so I've put them in this category as they just need painting etc.

To Repaint:
Neron
Gaizka
15 Marauders with Great Weapons
12 Warriors with Great Weapons
Sorcerer mini-diorama
Bases for most of the current army!

I want to repaint Neron (the current BSB) and he'll need fixing as he'll be losing his banner once the new BSB is built. Gaizka I'm not sure on, I'm fairly happy with the mini I'm using (although I think I could do a much better job now) but I also have another mini in mind for him so he might instead end up in the to build section.

Quite a lot to do. On top of that of course, there's the new Beastmen out February. Now, as a former Beastman player I'm finding it very tempting to start purchasing some of the nicer old minis (especially the Mordheim ones) and Beast Herd units in preparation. The Bestial followers of Elazar The Glorified will no longer skulk in the woods, but instead will go to war!

P.S. Of course this all bodes very poorly for the Angels Exemplar, 40k keeps finishing a way behind Fantasy in my priorities.

Friday 6 November 2009

The Glorious Banner Exchange - Revisited

I started The Glorious Banner Exchange to help increase traffic to my blog whilst sharing these viewers with other like minded individuals. If you'd like to join the banner exchange the please email me at ElazarTheGlorified@sky.com with the subject line The Glorious Banner Exchange. Or click the email link in the sidebar of this blog.

An example of my banner:
The Glorious Works, by Elazar The Glorified

This sits nicely in the sidebar on most blogs and isn't in any way imposing. Please contact me if you're interested.

The Current members:

My Warhammer Fantasy Blog
Galaxy In Flames
The Hogs of War
Love, Dice and Paintbrushes
Warhammer Fantasy Battle Reporter